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Project Overview

KugleCorp is a game studio before all, our goal is to empower gaming through the use of blockchain. Offering gamers true ownership of their purchases, and providing investors the stability of a strong community holding our GU alt text token for use in-game.

As such, GU can be staked in-game, boosting the experience and generating extra resources to trade to players, while waiting for a return on investment.

Galaxy engine 1 Galaxy engine 2 Galaxy engine 3

Strategy

  • Streamline the use of blockchain in gaming. If purchasing blockchain assets isn't a hurdle, player's won't think twice about the technology behind it.
  • F2P and availability on mainstream gaming plateforms (Epic, google play store, etc) to reach wide audience.
  • Open the game to a mass market, by offering diverse game modes and appealing cute graphics.
  • Release afforable & breedable NFTs, enabeling play to earn.
  • Release regular updates & new unique kugles to collect.

Strategy

Roadmap

  • Successful GU token Pre-Sale (2021)
  • Core development (Smart contracts, Cross-platform multiplayer game)
  • Free to Play, off-chain beta release
  • Build hype and acquire playerbase (already 15k downloads & 300+ daily users, in beta!)
  • alt text GU token pre-launch sale
  • Play to earn, On-chain release and NFT sale, with staking and breeding (ready to deploy!) Supply will be adjusted based on demand.
  • rolling release with monthly updates (races, mini-games, new kugles to collect, skins & cosmetics...)

Roadmap Roadmap

Revenue Streams

  • Token listings
  • NFT sales
  • transaction fees
  • In-app microtransactions (food, cosmetics etc)
  • ad revenue
  • VC, private investors etc

more details can be found here.

Marketing Strategy

The initial launch will be set with the launch of an epic trailer. The roadmap includes a smart contract release planned for May. After that, we have 6 months to 1 year of content planned:

  • First, game content. The majority of the tech behind the game is done. Creating new content is relativly easy.

    • Hide & Seek game-mode (90% already done)
    • Football game-mode (60% done)
    • Football galactic game-mode (60% done)
    • Battle Royale game-mode (todo)
    • New maps for the game modes Race, Hide & seek, Football, battle royal
  • Every major game-mode release will be joined with an NFT sell: 1000 boosters of 3000 NFTs, hinges on demand. (more info)

  • For every game-mode release and NFT sale, a new battle pass will start: people playing the racing game-mode will be able to go up the leaderboard and earn ranking. At the end of each battle pass, the top 20 players on the leaderboard can earn up to 20% of the revenue made from NFT of the current season. (more info for the leaderboard system)

  • Between major release, we will do a shift over: not every game modes and levels are available anytime: we can dynamically setup what game mode is currently on, and what levels inside it. It mean than for the marketing strategy, we can create weekly events, with some game modes accessible on the week end only.

  • Between major releases, we can change the position of the food inside the food hunting game, to add some variety to the food hunting map. Because after 3 months of play, our beta tester has seen it all! (in this mode, food can be found by completing puzzle, and those puzzle can be anywhere inside the map).

Anticipated Audience and User Base

The game is built to accommodate different audiences:

  • Web3, play to earn and investors (token/nft trades, farming resources to sell…)
  • Casual gamers (tamagochi mode, explore for food and other non challenging modes)
  • Collectors ‘catch them all’ players (50+ body parts and breeding, achievements…)
  • Party game/online players (Fall guys like party game mode, races and leaderboards)

We’ve built the game to bring people together, we’ve had reports from early testers who enjoy racing and competition that share an interest for the game with their spouse who were more into the tamagochi aspects of the game.